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Y_U_N_U_S Administrator
Posts : 162 Join date : 2016-10-08 Age : 103 Location : Germany
| Subject: More rounds on multigame Wed Apr 05, 2017 9:23 pm | |
| Hi all I would add more rounds to multi game server, but I don't have much ideas about rounds, so post your round parts with script (You do not need scripts) and map in the comments I'll add them or you guys can gimme ideas about rounds like: Round: Kill sin Map: You can upload it, or you explain how it can be Weapons: 3 (Deagle), 32 (m4a1). Speed: 10 Buy menu: Offline (Offline/online) Money: 0 Setweapon on start: 32 (m4a1) Armor: heavy armor Script: Explain how it can be, or upload an example You can check item ids here or just write the item name if you want http://i.hizliresim.com/vbP0Ev.png An example rar which contains my map and gfx which I use. Oh please add spawn points for teams, I can see with that where the players should spawn in your map part. http://www.mediafire.com/file/9nzjom255jbsydd/example_myround.rar
Last edited by Y_U_N_U_S on Wed Apr 05, 2017 9:49 pm; edited 1 time in total |
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gae Super-Moderator
Posts : 565 Join date : 2017-02-03
| Subject: Re: More rounds on multigame Wed Apr 05, 2017 9:32 pm | |
| We had something similar like this before at DR Doghouse (The achievements) and they were lagging the server as fuck, won't the same happen to DR Multi Games as well? |
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Grimer2
Posts : 56 Join date : 2016-12-31
| Subject: Re: More rounds on multigame Wed Apr 05, 2017 9:38 pm | |
| He is not talking about achievements. |
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Y_U_N_U_S Administrator
Posts : 162 Join date : 2016-10-08 Age : 103 Location : Germany
| Subject: Re: More rounds on multigame Wed Apr 05, 2017 9:50 pm | |
| @sin No you can send map parts and small scripts for your round only. Same thing which I do if I add new rounds to the server. Edit Added an example rar in thread |
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Grimer2
Posts : 56 Join date : 2016-12-31
| Subject: Re: More rounds on multigame Wed Apr 05, 2017 10:04 pm | |
| Hmm oke.. random idea Round: Hide 'n Snipe Map: Just a square (idk 20x20..?) with bunch (about 20-40 - up to you) of 1x1 walls under a BIG trees (4-10 trees with size 5 or more, transparency 0.3) - that cover like 3/4 of the area Weapons: 34 - Scout, 77 - Mine (3x) Speed: 0 Buy menu: Offline Setweapon on start: 34 - Scout Armor: Stealth Suit HP: 100 Spawns: teams together in opposite corners (note: make sure that walls protect them from spawn-insta-kill with scout) Script: I don't think there is anything to explain. If you want I can make that map.. |
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Y_U_N_U_S Administrator
Posts : 162 Join date : 2016-10-08 Age : 103 Location : Germany
| Subject: Re: More rounds on multigame Wed Apr 05, 2017 11:05 pm | |
| @Grimer2 a map would be very good thanks. |
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Grimer2
Posts : 56 Join date : 2016-12-31
| Subject: Re: More rounds on multigame Thu Apr 06, 2017 12:26 am | |
| http://www.megafileupload.com/1qj3b/hide_n_snipe.zip |
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Y_U_N_U_S Administrator
Posts : 162 Join date : 2016-10-08 Age : 103 Location : Germany
| Subject: Re: More rounds on multigame Thu Apr 06, 2017 4:29 am | |
| @Grimer2 Added, thank you for your interest. |
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Shreef
Posts : 212 Join date : 2016-12-16
| Subject: Re: More rounds on multigame Thu Apr 06, 2017 9:06 am | |
| I got an idea... How about making a round named : RANDOM NPC Where player can get spawned in proper area of the map and as a NPC (Soldier, Zombie,...etc) and fight each other, i don't have script or anything to give but the idea. |
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Grimer2
Posts : 56 Join date : 2016-12-31
| Subject: Re: More rounds on multigame Thu Apr 06, 2017 6:50 pm | |
| YUNUS you forgot about the Stealth suit |
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Y_U_N_U_S Administrator
Posts : 162 Join date : 2016-10-08 Age : 103 Location : Germany
| Subject: Re: More rounds on multigame Thu Apr 06, 2017 6:53 pm | |
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